Reflection on STEAM and ICT
Reflection on STEAM and ICT
While completing the first
semester of the course of M. Ed. One Year (STEAM), I found the ICT in STEAM to
be very productive with some critical reflection of the course. The course not led
us to the biosphere of technology but also emancipated us with a handful of
knowledge of using different technologies, tools and resources which can be
integrated by both students and teachers in the education process. In an article Alexendra (2021) states the use
of technology in education is becoming increasingly popular as educational
institutions seek to provide the best possible education for their students. Therefore,
the use of technology i.e Information and Communication Technology (ICT) has
become a pertinent issue and an indispensable part of this progressive digital
era. Since using ICT tools and applications allows students to study at a much
faster rate than they would otherwise, employing educational technology has
become crucial for today's students.
The world is changing fast,
and it is universally acknowledged that citizens and workers in the
twenty-first century will need more skills—particularly in math and
science—than many school leavers and graduates currently possess. They will
also need to be able to use the knowledge to meet the constantly evolving needs
of today's existence. In today’s digital age, the integration of Science,
Technology, Engineering, the Arts, and Mathematics (STEAM) into education has
become increasingly important and this approach is massively being applied in
the modern curriculum. STEAM is an educational approach to learning that uses Science,
Technology, Engineering, the Arts and Mathematics as access points for guiding student
inquiry, dialogue, and critical thinking. With the incorporation of Information and Communication
Technologies (ICT) into classrooms under the STEAM pedagogical approach,
students have access to the ocean of information and resources that can help
enhance their learning experience. Students learn different hands-on skills related
to Information and Communication Technology as the world has jumped to artificial
intelligence (AI). The use of AI has become essential in the field of
education. However, it is not enough to simply introduce these technologies
into the classroom; those technologies must be used effectively to realize
their full potential. In this paper, I will reflect on my own experience with
STEAM and ICT in the classroom, and discuss the challenges and opportunities
that arise when integrating these technologies into education.
As this ICT is based on practical
ideas one of the challenges that educators face when incorporating STEAM and
ICT into the classroom is ensuring that students have the necessary access,
skills and knowledge to effectively use these technologies. According to research
by Pyak et. all (2019) conducted by the British Council, “only about one-third
of students in Nepal are literate in computer” and many students lack the basic
skills necessary to effectively use technology for learning. Whereas the same
report revealed that only 37% of teachers are ICT-friendly. This data shows
that there is the necessity of providing access and training and skills in
using ICT to students has become crucial. Further, there is a strong need or importance
of providing teachers with adequate training and support to use these
technologies in the classrooms to their full potential.
Another challenge
that arises when incorporating STEAM and ICT into the classroom is the
potential for technology to be used superficially, without any real educational
benefit. According to a report by the International Society for Technology in
Education (ISTE, 2017), “the mere use of technology in the classroom does not
guarantee improved learning outcomes.” It is important to ensure that the
technology being used is properly integrated into the curriculum and that it is
being used to enhance the learning experience, rather than simply as a
distraction or a tool for entertainment. Unless there will be the misuse of
technology leading people to a catastrophic situation or will just be an addiction.
Despite these challenges, incorporating STEAM and ICT
into the classroom can also provide several benefits to students. One of the
most significant benefits is the ability to provide students with access to a
vast amount of information, knowledge and resources that can be used to enhance
their learning experience. According to a report by the Organization for
Economic Co-operation and Development (OECD, 2016), “technology can provide
students with access to a wealth of information and resources that can help to
deepen their understanding of a topic.” This can be especially useful for
students who have difficulty understanding certain concepts or who need
additional support in certain areas. Further, the article importance of
technology in schools written for the Centre for Education in Science and Technology
(2023) highlights that for
children, computer technology has provided an indescribable wealth of
resources, information and knowledge; since the introduction of the internet,
students are now able to access information on whatever subject they want,
wherever they want. While using ICT in education students can get a plethora of
information and expertise through technology education, which they can
subsequently use to pursue a job in the field or simply as a topic of interest
and intrigue. Further, the benefits of ICT can be as the followings:
1.
Better Collaboration and Communication
Collaboration can be enhanced
through educational technologies. Students can interact with one another
throughout lessons in addition to engaging with teachers. Students have the
opportunity to collaborate to solve challenges through online classes and
educational activities. Students can encourage one another and share ideas
through collaborative activities. Technology also provides students with the
opportunity to interact directly with teachers. Students can seek further
assistance on concepts that are challenging to understand as well as express
questions about the classroom. Students can upload their schoolwork at home,
and teachers can use laptops to access and view completed assignments. Many opportunities lie ahead for more open,
extensive collaboration and accompanying benefits for ICT, including through the
use of virtual research environments and cloud computing services (Read, 2010).
2.
Tailor Learning Prospects
Constant access to
instructional information is made possible by technology. Using a laptop or
mobile device, classes can be taken online. Learning that is hybrid combines
regular in-person classroom sessions with the use of technology from any
location. Both possibilities allow for the customization of learning programmes
for the individual learner using technology. Coursework can be developed
by teachers using the interests and skills of their students. Students can
learn at their own pace, which is an additional advantage. Students can watch
the lesson plan videos when they need to revisit the content covered in class
to comprehend key ideas better. Teachers can identify which students struggled
with particular courses and provide additional guidance and assistance owing to
the data collected by these online activities. It further enables students with
greater independence not only in terms of when and where they learn but also in
what they learn (Nwigbol and BK., 2016).
3.
Curiosity is Accelerated by the Relevant Information:
Learning becomes strong when
students learn with full of curiosity. Teachers can stimulate children's
curiosity, which has been linked to academic performance, by providing them
with engaging and instructional content. Learners who are curious learn and
understand math and reading subjects more efficiently. When ICT is integrated into lessons, students
become more engaged in their work. This is because technology provides
different opportunities to make it more fun and enjoyable in terms of teaching
the same things in different ways. As a consequence of this increased
engagement, it is said that they will be able to retain knowledge more
effectively and efficiently. AR, videos, and podcasts may all be used to create compelling content.
Students can engage with peers from around the world or add films to their
assignments, for instance.
4.
Promote
Teachers' Efficiency and Productivity:
Teachers may use technologies
to increase productivity, apply practical digital tools to promote student
opportunities to learn and boost support and participation from students. While
highlighting the use of ICT for teachers Ghavifekr & Rosdy (2015) share
that the integration of Information, Communication, and Technology (ICT) will
assist teachers with the global requirement to replace traditional teaching
methods with technology-based teaching and learning tools and facilities. Additionally, it gives teachers the ability to
customise learning and enhance their teaching strategies. By lowering the cost
of physical teaching materials, improving the effectiveness of educational
programs, and making the most use of instructor time, technology can assist
schools.
5.
Foster
Creativity and Innovation:
Another
benefit of incorporating STEAM and ICT into the classroom is the ability to
foster creativity and innovation among students. Cusanelli & Trevallion,
(2020) in their journal article state “Creativity and innovation play an
important role in developing students thinking and solving authentic problems”.
This is particularly important in a world that is constantly changing and
evolving, where the ability to think creatively and solve problems is becoming
increasingly important.
In my own experience,
incorporating STEAM and ICT into the classroom has been beneficial for both
students and educators. ICT eases teachers for better planning of content and
information required to the different levels of students and delivery to
students which gives better and quality outcomes in students learning. I have
been able to provide my students with access to a wealth of information and
resources that can be used to enhance their learning experience. I have also
been able to incorporate several technology-based activities and projects with
the support of different ICT Tools and Resources into my curriculum that allows
students to get knowledge and information, think critically and creatively about
the information or knowledge that they received through different sources and
solve problems in new and innovative ways. However, I have also encountered
some of the challenges that come with incorporating these technologies into the
classroom, such as the need to ensure that students have the necessary skills
and knowledge to effectively use these technologies and the potential for
technology to be used superficially. Along with this, digital well-being is
equally focused on by educators while bringing ICT into the classroom. The
selection of the content and process must be scrutinized by the educators.
In conclusion, incorporating
STEAM and ICT into the classroom can provide several benefits and hands-on
skills for teachers and students but it also comes with challenges. Educators
need to ensure that students have the necessary skills and knowledge to
effectively use these technologies i.e. tools and resources and that the
technology is being used to enhance the learning experience. It is also
important to ensure that it is not misused and has not taken someone’s life.
Reference:
Lim, A. (2021). Educational Technology: How
Important Is It In Today's Education Industry? https://elearningindustry.com/how-important-is-technology-in-todays-education-industry
Phyak, P., Gurung, Y., Khanal, P., & Mabuhand, BK
(2019). The Existing Situation of and Use of ICT in Public Secondary Schools.
British Council.
OECD (2016).
Innovating Education and Educating for Innovation: The Power of Digital
Technologies and Skills. OECD Publishing, Paris. http://dx.doi.org/10.1787/9789264265097-en
Centre for Education in Science and Technology (2023, January
11). Importance of
technology in schools. https://www.cest.org.uk/importance-of-technology-in-schools/
Cusanelli, L. N., & Trevallion, D., (2020). Using
technology for productive, creative purposes. International journal of
innovation, creativity and change. Vol. 13 (1). https://www.ijicc.net/images/vol_13/13100_Cusanelli_2020_E_R.pdf
Ghavifekr, S. & Rosdy, W.A.W. (2015). Teaching and
learning with technology: Effectiveness of ICT integration in schools. International
Journal of Research in Education and Science (IJRES), Vol. 1(2),
175-191.
Read, M., (2010). Collaboration
in Higher Education and Its Benefits for ICT. https://er.educause.edu/articles/2010/3/collaboration-in-higher-education-and-its-benefits-for-ict
Nwigbol, S., & B.K, M., 2016). Impact of ICT on the Teaching-Learning
Process. IOSR Journal of Mobile Computing & Application.Vol. 3 (2).
Comments
Post a Comment